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The girl is seen from behind looking into an empty white abyss

DESOLATE

A girl wakes up alone in the cold, surrounded by concrete superstructures fading to white as far as the eye can see.

DESOLATE is a short film that began production in January 2024, and premiered on May 3rd at the Syracuse Computer Art and Animation BFA Showcase. It is the culmination of work over the Spring 2024 Semester and was brought to life by a team of 14 talented artists and animators and our producer / professor Jason Eppink. Credits can be seen on the YouTube video's description. I directed the short film, and this was the first directing experience I have had. Directing the team was challenging but exciting most of all, and helped me learn extremely valuable skills in communication and critique within the setting of an animated film's pipeline.

Below are some highlighted frames from the final animation.

the girl reaches for a ledge to jump up to the structure with a doorway the girl runs her hand up a reflective megalith comprised of three rectangular prisms, all of varying height The girl in the foreground, out of focus, looks into the background at a structure that seemingly has a doorway The girl is seen from behind looking into an empty white abyss The girl eclipses the monster in the background as she jumps across a gap in structures The girl looks into the camera in horror The girl plummeting into an abyss from the side, buildings are seen on the left side extending to the sky The monster's eye taking up the frame behind the girl, who has yet to turn around and face it The monster's several curved eyes look at the camera through a doorway

These are the complete storyboards we made for the first iteration of the story. Although particularly the ending of the story has shifted direction, lots of the key ideas were translated to the animatics. I did work on boards 1-6 and 8-9. They were done in one week.

Below are some initial concept art pieces for the film, as when I was initially planning this short I created the environment first. Much of the tone and feel of this story rely on subliminal feelings of hopelessness, insecurity, fear, and uncertainty. This environment perpetuates that feeling.

A 75 percent top-down angle on massive grey textured blocks, fading into a white foggy abyss below A metallic obelisk sits within view through an entrance to a room A giant pitch-black goopy creature peeks its several eyes out from behind a building, 
                  a stark contrast to the snowy and grey environment A figure is seen overlooking a white abyss from a collection of grey rectangular forms